Large City: Noflu Fǟs Med

Noflu Fǟs Med

Noflu Fǟs Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceYerakaymer Barony
RegionLyo̠n-ftor Heath
Founded1022
Community LeaderChief Isotor Malve
Area487 km2 (194 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2840 m (9317 ft)
Average Yearly Precipitation184 cm/y (72 in/y)
Population114952
Population Density236 people per km2 (592 people per mi2)
Town AuraIllusion
Naming
Native nameNoflu Fǟs Med
Pronunciation/ˈnoflu/ /faːs/
Direct Translation[sad] [apartment]
Translation[Not Yet Translated]

Noflu Fǟs Med (/ˈnoflu/ /faːs/ [sad] [apartment]) is a temperate Large City located in the Yerakaymer Barony of the Viceroyalty of Rosid.

The name Noflu Fǟs Med is derived from the Wood Elvish language, as Noflu Fǟs Med was founded by Peradon Dharda, who was culturaly Wood Elven.

Climate

Noflu Fǟs Med has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a freezing -7°C (20°F). Noflu Fǟs Med receives an average of 184 cm/y (72 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Noflu Fǟs Med covers an area of nearly 487 km2 (194 mi2), and an average elevation of 2840 m (9317 ft) above sea level.

Overview

Noflu Fǟs Med was founded durring the early 11th century, by Peradon Dharda. The establishment of the new community went well, with no major obsticles durring construction.

Noflu Fǟs Med was built using the conventions of Wood Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Noflu Fǟs Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Noflu Fǟs Med is buildings are arranged arrounded a highly ordered system of spacious packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Noflu Fǟs Med's Ragnarock-era relics are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Noflu Fǟs Med has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Noflu Fǟs Med’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Noflu Fǟs Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Noflu Fǟs Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Noflu Fǟs Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noflu Fǟs Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noflu Fǟs Med's parks.

Noflu Fǟs Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noflu Fǟs Med.

Noflu Fǟs Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Noflu Fǟs Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Noflu Fǟs Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Noflu Fǟs Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Noflu Fǟs Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noflu Fǟs Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noflu Fǟs Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noflu Fǟs Med's public wards, blessings, and other arcane systems.

Noflu Fǟs Med has an Millitary Academy which trains military officers and specilists.

Noflu Fǟs Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Noflu Fǟs Med's grid is powered by a boiler and turbine based power plant.

Noflu Fǟs Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Noflu Fǟs Med has a first rate hospital which caters to anyone in need of long term medical care.

Noflu Fǟs Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Noflu Fǟs Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noflu Fǟs Med's natural decorations nor waterways.

Noflu Fǟs Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Noflu Fǟs Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Noflu Fǟs Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Noflu Fǟs Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Noflu Fǟs Med is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Noflu Fǟs Med's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is short in Noflu Fǟs Med.

The Spider, Ogre (Huge) near Noflu Fǟs Med are known to be almost tame, such that they can be put to domestic use.

Noflu Fǟs Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Mysticism energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 227
  • Farmers: 359
  • Farm Laborer: 547
  • Hunters: 370
  • Milk Maids: 267
  • Ranchers: 150
  • Ranch Hands: 314
  • Shepherds: 294
    • Farmland: 465555 m2
    • Cattle and Similar Creatures: 28738
    • Poultry: 344856
    • Swine: 22990
    • Sheep: 1149
    • Goats: 229
    • Horses, Mounts, and Beasts of Burden: 11495

Craftsmen

  • Arms and Toolmakers: 234
  • Blacksmiths: 273
  • Bookbinders: 141
  • Buckle-makers: 151
  • Cabinetmakers: 267
  • Candlemakers: 478
  • Carpenters: 333
  • Clothmakers: 348
  • Coach and Harness Makers: 129
  • Coopers: 280
  • Copper, Brass, Tin, Zinc, and Lead Workers: 163
  • Copyists: 110
  • Cutlers: 98
  • Fabricworkers: 267
  • Farrier: 621
  • Furriers: 73
  • Glassworkers: 410
  • Gunsmiths: 252
  • Harness-Makers: 107
  • Hatters: 218
  • Hosiery Workers: 82
  • Jewelers: 123
  • Leatherwrights: 328
  • Locksmiths: 119
  • Matchstick makers: 174
  • Musical Instrument Makers: 164
  • Painters, Structures and Fixtures: 155
  • Paper Workers: 161
  • Plasterers: 151
  • Pursemakers: 194
  • Roofers: 123
  • Ropemakers: 112
  • Rugmakers: 108
  • Saddlers: 221
  • Scabbardmakers: 270
  • Scalemakers: 122
  • Scientific, Surgical, and Optical Instrument Makers: 74
  • Sculptors, Structures and Fixtures: 108
  • Shoemakers: 110
  • Soap and Tallow Workers: 364
  • Tailors: 621
  • Tanners: 140
  • Upholsterers: 161
  • Watchmakers: 157
  • Weavers: 370
  • Whitesmiths: 94

Merchants

  • Adventuring Goods Retellers: 82
  • Arcana Sellers: 81
  • Beer-Sellers: 157
  • Booksellers: 169
  • Butchers: 302
  • Chandlers: 294
  • Chicken Butchers: 323
  • Entrepreneurs: 117
  • Fine Clothiers: 328
  • Fishmongers: 294
  • Florists: 69
  • Potion Sellers: 216
  • Resellers: 499
  • Spice Merchants: 164
  • Wine-sellers: 221
  • Wheelwright: 179
  • Woodsellers: 110

Service workers

  • Bakers: 574
  • Barbers: 560
  • Coachmen: 164
  • Cooks: 459
  • Doctors: 242
  • Gamekeepers: 174
  • Grooms: 99
  • Hairdressers: 396
  • Healers: 333
  • Housekeepers: 302
  • Housemaids: 522
  • House Stewards: 338
  • Inns: 110
  • Laundry maids: 212
  • Maidservants: 359
  • Nursery Maids: 209
  • Pastrycooks: 383
  • Restaurateur: 522
  • Tavern Keepers: 547

Specialized Laborer

  • Ashworkers: 167
  • Bleachers: 105
  • Chemical Workers: 64
  • Coal Heavers: 244
  • In-Town Couriers: 239
  • Long Haul Couriers: 239
  • Dockyard Workers: 239
  • Gas Workers: 55
  • Hay Merchants: 97
  • Leech Collectors: 283
  • Millers: 273
  • Miners: 280
  • Oilmen and Polishers: 174
  • Postmen: 249
  • Pure Finder: 148
  • Skinners: 359
  • Sugar Refiners: 65
  • Tosher: 171
  • Warehousemen: 359
  • Watercarriers: 232
  • Watermen, Bargemen, etc.: 310

Skilled Laborers

  • Accountants: 144
  • Alchemist: 172
  • Clerk: 249
  • Dentists: 118
  • Educators: 323
  • Engineers: 161
  • Gardeners: 114
  • Mages: 86
  • Plumbers: 122
  • Pharmacist: 140
  • Professors: 49
  • Scientists: 84
  • Wizards: 49

Civil Servants

  • Adventurers: 108
  • Bankers: 160
  • Civil Clerks: 244
  • Civic Iudex: 127
  • Consultants: 74
  • Exorcist: 244
  • Fixers: 136
  • Kami Clerk: 218
  • Landlords: 207
  • Lawyers: 139
  • Legend Keepers: 185
  • Militia Officers: 718
  • Monks, Monastic: 338
  • Monks, Civic: 359
  • Historian, Oral: 267
  • Historian, Textual: 138
  • Policemen, Sheriffs, etc.: 287
  • Priests: 499
  • Rangers: 161
  • Rat Catchers: 178
  • Scholars: 176
  • Spiritualist: 212
  • Slayers: 65
  • Storytellers: 433
  • Military Officers: 442

Cottage Industries

  • Brewers: 338
  • Comfort Services: 425
  • Enchanters: 127
  • Herbalists: 127
  • Jaminators: 338
  • Needleworkers: 383
  • Potters: 198
  • Preserve Makers: 294
  • Quilters: 164
  • Seamsters: 522
  • Spinners: 383
  • Tinker: 122
  • Weaver: 302

Artists

  • Actors: 117
  • Architects: 44
  • Bards: 176
  • Costumers: 70
  • Dancers: 140
  • Drafters: 74
  • Engravers: 93
  • Fine Furniture Carpenters: 57
  • Glaziers: 129
  • Inlayers: 110
  • Musicians: 328
  • Painters, Art: 58
  • Playwrights: 123
  • Sculptors, Art: 100
  • Wood Carvers: 425
  • Writers: 425

Produce Industries

  • Butter Churners: 359
  • Canners: 383
  • Cheesmakers: 370
  • Ice Merchants: 51
  • Millers: 225
  • Picklers: 194
  • Smokers: 143
  • Stockmakers: 133
  • Tobacconists: 176
  • Tallowmakers: 249

42923 of Noflu Fǟs Med's population work within a Foundational Occupation.

62833 of Noflu Fǟs Med's population do not work in a formal occupation, but do contribute to the local economy. 9196 (8%) are noncontributers.

Points of Interest

Noflu Fǟs Med's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Noflu Fǟs Med suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Noflu Fǟs Med's local festivals commemorates this miracle.

History